![]() ![]() The vegetation is immobile, there are no environmental noises, and everything is in the grip of absolute stillness. Take note that the loading of this mode is extremely long. Don’t expect anything like Forza Horizon. This area is open as long as you stay on the street because as soon as you get off the road, the respawn occurs. Too bad for the not-so-excellent realization of this area. Here you can wander in an open style setting characterized by different environmental elements. ![]() These are tests of various types to measure your skills as a driver.Īlso interesting is the presence of a free roam mode, which is also accessible during the Career mode. The other modes present are Challenges and Training. It would have been nice to introduce some mini-game or something dedicated to the management of rest days. ![]() Take note that you need to pay attention to the character of the team members so that there is the right synergy. Even driving games with a much more simulative soul end up explaining, at least hastily, the functioning of the vehicle settings. The management side of WRC 10 is quite standard and involves a routine made up of salaries, hires, and experience points to be spent in the skill tree. KT Racing and Nacon proposed the title as open to all and then it does not explain the functioning of some essential elements. ![]() Why at some point in your career should you suddenly drive a wrecked car in the middle of a snowstorm? Or why would you suddenly find yourself catapulted into 1973, driving a Renault Alpine A110 Berlinette in the Acropolis rally? It may seem like a meticulous observation, but it made me ask some questions. The problem lies in the total lack of contextualization of the whole. Without a doubt, inserting different types of competition in the calendar seemed interesting to me. Training accompanies classic rallies, tests in extreme conditions, anniversary celebrations with historic cars, circuits, and more. The career seemed to me quite varied also thanks to the alternation between various types of events. Take note that there is a powerful new livery editor in KT Racing and Nacon’s title that allows you to adapt each vehicle in the game to your taste. Here you will have the opportunity to make your climb through the JWRC. This is the most complete mode ever that sees you take on the role of the driver, the engineer, and the manager. This is suitable for those looking for a series of competitions where they can also manage what is around the vehicle without getting stuck in managerial aspects.įinally, there is the Career mode. For those who want to go directly to the track, there is the Quick Play mode. WRC 10 will be available on PC, PlayStation, Xbox consoles on September 2, Switch version will follow up later.However, those coming from WRC 9 will hardly find any new additions. The Steam page for the game is already live now, you can check here for more details. 20 legendary cars from Alpine, Audi, Lancia, Subaru, Ford, Mitsubishi, Toyota, and more 52 official teams from the 2021 season (WRC, WRC2, WRC3, Junior WRC), 6 historic rallies including Acropolis, San Remo, Germany and Argentina The rallies: Estonia, Croatia, Belgium and Spain Then, there are also some more never-before-seen content for WRC: For example, in history mode we will see "19 historical events that require you to adapt to racing conditions of each time period". It seems that there are a lot of things worth looking forward to. According to the official tweet, there will be a lot content for WRC 10, including the new historic mode, improved career mode and livery editor, new legendary cars, reworked audio design and more - all for this classic racing series' latest title. Yes, it's official now: developer KT Racing and publisher Nacon has announced WRC 10, as a celebration to the 50th anniversary of the championship. ![]()
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